The Resistance :
AVALON
5 - 10 players
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The Resistance : Avalon is a game
of hidden loyalty.
Players are either Loyal Servants
of Arthur fighting for Goodness
or aligned with the Evil ways of Mordred.
Good wins the game by
successfully completing 3 Quests.
Evil wins if 3 Quests end in failure.
Evil can also win by assassinating
Merlin at game's end or
if a Quest can't be undertaken.
<Components>
- 14 character cards
(Merlin, Assassin, Percival, Mordred,
Morgana, Oberon, 5 Loyal Servants of Arthur
and 3 Minions of Mordred)
- 10 quest cards
(5 Success & 5 Failure)
- 5 team tokens
- 20 vote tokens
(10 Approve & 10 Reject)
- 5 score markers
(Blue & Red)
- 1 round marker
- 1 vote track marker
- 1 leader token
- 3 score tableaus
(one side for each player count)
- 2 loyalty cards
(Optional, for use with Lady of the Lake
and Plot Thickens cards from the Resistance)
- 1 Lady of the Lake token
(Optional)
<Set Up>
Select the tableau corresponding to
the number of players.
Place the tableau in the center
of the play area with the Score Markers,
Team tokens, and Quest cards
adjacent to the tableau.
Place the Round marker
on the tableau's 1st Quest space.
Given each player a set of 2 vote tokens.
Randomly select a Leader.
The Leader receives the Leader token.
Shuffle the appropriate number of
Good character cards and Evil character cards.
Deal one card to each player face down.
Each player secretly looks at
their assigned loyalty on their character card.
After all the players know their loyalty,
the Leader must ensure that
all the Evil players know each other
and that Merlin knows all the Evil
by repeating the following Script
Everyone close your eyes
and extend your hand into
a fist in front of you.
Minions of Mordred open your eyes
and look around so that
you know all agents of Evil.
Minions of Mordred close your eyes.
All players should have their eyes
closed and hands in a fist
in front of them.
Minions of Mordred
- extend your thumb so that
Merlin will know of you.
Merlin, open your eyes
and see the agents of Evil.
Minions of Mordred
- put your thumbs down and
re-form your hand into a fist.
Merlin, close your eyes.
All players should have their eyes
closed and hands in a fist
in front of them.
Everyone open your eyes.
<Game Progress>
The game consists of several Rounds.
Each Round has a Team Building phase
and a Quest phase.
In the Team Building phase
the Leader proposes a Team
to complete a Quest
- all the players will either
approve the proposed Team and
move to the Quest phase,
or reject the proposed Team passing
leadership to the next player
and repeating the process until
a Team is approved.
In the Quest phase those players
selected to be on the Team
will determine if the Quest is successful.
Team Building Phase
Team Assignment
: After appropriate discussion,
the Leader takes the required number
of Team Tokens and assigns
each Team Token to any player.
The Leader can be on the Team,
but is not required to be so.
Note a player may only be assgined
one Team Token.
Team Vote
: After appropriate discussion,
the Leader calls for a vote
on the Team assignments.
Each player, including the Leader,
secretly selects one Vote card.
When all players have their
selected Vote card ready,
the Leader asks for the Votes
to be revealed.
All Vote tokens are flipped over
so everyone can see how you voted.
The Team is approved if
the majority accepts.
If the Team is approved,
play continues in the Quest phase.
If the Team is rejected,
the Leader passes clockwise and
the Team building phase is repeated.
Evil wins the game if 5 Teams
are rejected in a single round.
Quest Phase
The Leader passes a set of
Quest cards to each Team member.
Each player on the Quest
selects a Quest card and plays it
face down in front of themselves.
The Leader collects and shuffles
the played Quest Cards before revealing.
The Quest is completed successfully
only if all the cards revealed
are Success cards.
The Quest fails if one(or more)
Fail cards have been played.
Indicate a successful Quest
on the tableau by placing
blue Score marker with Arthur's sigil.
A failed quest is shown by placing
a red Score marker with Mordred's sigil
on the tableau.
After the Quest has been completed
(either in success or failure),
advance the Round marker
to the next Quest space on the tableau.
The Leader passes clockwise
and the next Round begins
in Team building phase.
<How to Finish the Game>
The game ends immediately
after either three successful
or three failed Quests.
The Evil players win the game by
correctly naming which of
the Good players is Merlin.
Without revealing any Character cards,
the Evil players discuss and the player
with the Assassin character card
will name one Good player as Merlin.
If the named player is Merlin,
then Evil players win.
If the Evil players do not name
Merlin then the Good players win.
<Optional Character Cards>
Percival
: Percival is an optional Character
on the side of Good.
Percival's special power
is knowledge of Merlin
at the start of the game.
Using Percival's knowledge wisely
is key to protecting Merlin's identity.
Adding Percival into a game
will make the Good side more powerful.
Mordred
: Mordred is an optional Character
on the side of Evil.
Mordred's special power
is that his identity is not revealed
to Merlin at the start of the game.
Adding Mordred into a game
will make the Evil side more powerful.
Oberon
: Oberon is an optional Character
on the side of Evil.
Oberon's special power
is that he does not reveal himself
to the other Evil players,
nor does he gain knowledge
of the other Evil players
at the start of the game.
Oberon is not a "Minion of Mordred"
and does not open his eyes
during the reveal at the start of the game.
Adding Oberon into a game
will make the Good side more powerful.
Morgana
: Morgana is an optional Character
on the side of Evil.
Morgana's special power
is that she appears to be Merlin
- revealing herself to Percival as Merlin.
Adding Morgana into a game
will make the Evil side more powerful.
<Optional Rules>
Targeting
: The targeting varEviet
allows the players to complete
the Quests in any order
they see fit adding a level
of strategic planning into the game.
During the Team phase,
the Leader chooses both which
players to be on the Team
and which Quest the Team
will attempt to complete.
Use the included Round marker
to indicate which Quest the Leader selected.
The number of players chosen
to be on the Team must correspond
to the number required for that Quest.
The 5th Quest cannot be attempted
until at least two other Quest
have been completed successfully.
For games with 7 or more players,
the 4th Quest still requires 2 Fails
to be played in the Quest phase
to be a failed Quest.
Plot & Loyalty Cards
: The Loyalty cards are used only
if you are playing with the optional
Plot cards contained in The Resistance.
Some Plot cards require a player
to reveal their identity,
but in The Resistance : Avalon Merlin's
identity must be kept secret
if his loyalty can be revealed.
Use Loyalty cards instead of
your Character card whenever
you are subject to a Plot card
that reveals your Character card.
You must use the Loyalty card
that corresponds to the loyalty
on your Character card.
Using the wrong Loyalty card
will result in losing the game.
Lady of the Lake & Loyalty Cards
: The Lady of the Lake token
is an optional player ability.
The player with the Lady of the Lake
will be able to look at the loyalty
of another plakyer.
Unlike the other character powers,
the player that has this ability
is open information.
At the beginning of the game,
give the Lady of the Lake token
to the player on the Leader's right.
Immediately after the 2nd, 3rd,
and 4th Quest is resolved,
the player with the Lady of the Lake token
will choose one player to examine.
The player being examined will receive
the pair of Loyalty cards
and pass the card that correspond to
the loyalty of their Character card
to the Lady of the Lake.
Using the wrong Loyalty card
will result in losing the game.
The Lady of the Lake may discuss,
but cannot reveal the Loyalty card passed.
The player being examined receives
the Lady of the Lake token.
The Lady of the Lake will only
be used three times in the game.
A player that used the Lady of the Lake
cannot have the Lady used on them.
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