7 Wonders Duel: Pantheon
For 2 Players
This expansion for 7 Wonders Duel offers players
the ability to invoke powerful Divinities to benefit from their powers.
During Age I, the players will choose the Divinities
they will be able to invoke during Ages II and III.
Grands Temples make their appearance
and are substituted for the Guilds.
If you can scan the QR code above,
you can also see it on your mobile!
<Contents>
• 1 Pantheon board
• 15 Divinity cards
• 1 Gate card
• 5 Grand Temple cards
• 2 Wonder cards
• 10 Mythology tokens
• 3 Offering tokens
• 1 Snake token
• 3 Progress tokens
• 1 Minerva pawn
• 1 Score notepad
• 1 Rulebook
• 1 Game Aid card
<Game Elements>
Divinity Cards
Each divinity card represents a Divinity.
These Divinities are separated into 5 different Mythologies
each with a single focus:
Greek (civilian), Phoenician (commercial), Mesopotamian (scientific),
Egyptian (wonder), and Roman (military).
Gate Card
The last card to be placed in the Pantheon,
the Gate offers special access to the various Divinities.
Grand Temple Cards
The Grand Temples represent Buildings which are worth victory
points. They take the place of Guilds during Age III.
Pantheon Board
The board represents the Pantheon
in which the various Divinities are seated.
On each space, 2 activation costs are printed - one for each player.
Mythology Tokens
These represent the earthly link with the Divinities.
They are placed on top of some of Age I’s face-down cards
and are used to determine the Divinities present in the Pantheon.
Each token is linked to a specific Mythology.
Offering Tokens
The Offering tokens are used to reduce the activation cost of the Pantheon.
They are placed on some face-down cards in Age II.
Snake Token
This token represents the power of the Divinity Nisaba.
Minerva Pawn
This pawn represents the power of the Divinity Minerva.
Wonder Cards and Progress tokens
The 2 new Wonder cards and the 3 Progress tokens should be added
to those already available.
Wonder Cards and Progress tokens have a star logo visible next to their name
in order to sort them faster after your game.
<Setup>
Age I Setup
• Prepare the basic game and the Age I structure.
• Place 5 randomly-selected Mythology tokens
face-down on the indicated spaces of the structure,
then reveal these tokens.
Return the remaining tokens to the box.
• Perform the Wonders selection phase.
• Place the Pantheon board above the base board.
• Shuffle each Mythology deck
and place them in 5 draw piles next to the Pantheon board.
• Place the Offering tokens, the Gate card, the Snake token, and the Minerva pawn
next to the Pantheon board.
Age II Setup
• Place the Gate card face-up in the empty space of the Pantheon.
• Reveal the Divinity cards present in the Pantheon.
• Prepare the structure of Age II
and randomly place the 3 Offering tokens
face-down on the spaces of the structure,
then reveal the tokens.
Age III Setup
Return the Guilds and 3 other randomly-selected Age III cards to the box.
Randomly choose 3 Grand Temple cards
and add them to the Age III deck
without looking at them.
Return the remaining Grand Temples to the box,
also without looking at them.
<Game Overview>
The game plays out the same way as the base game.
These rules only describe elements specific to the expansion.
Flip over the face-down cards
If you must, at the end of your turn,
flip over one or more face-down cards
from the structure which hold a Mythology or Offering token,
you must first place that token in front of yourself:
* Effect of the Mythology tokens
When you place a Mythology token in front of yourself:
• You immediately draw the first two Divinity cards
from the corresponding Mythology deck.
• You then choose one of the two Divinity cards
and place it face-down on an empty space
of your choice in the Pantheon.
• Finally, you place the remaining Divinity card
face-down on top of the corresponding Mythology deck.
* Effect of the Offering tokens
The Offering is a single-use discount used
when activating a card from the Pantheon.
Its value is defined by the number printed on it.
The token is discarded after use.
Grand Temple
If you have a Mythology token
which has the symbol of a Grand Temple,
you may construct that card for free.
The token isn’t discarded.
You can also construct a Grand Temple by paying its cost.
At the end of the game,
you score 5, 12, or 21 victory points
if you’ve built 1, 2, or 3 Grand Temples.
Example: At the end of the game,
Elodie has built 2 Grand Temples and Jack has built 1.
Elodie scores 12 victory points, and Jack 5.
Activating a card from the Pantheon
Starting in Age II,
you now have a new action available.
You can:
-Construct a Building.
- Discard to gain Coins.
-Construct a Wonder.
- Activate a card from the Pantheon.
This new action doesn’t use a card from the structure!
When you wish to activate a card from the Pantheon:
• Pay the cost given by the space which contains the Divinity,
or by the Gate in coins and/or Offering tokens.
Be careful, each space shows two costs.
One for you and one for your opponent.
You must always pay your cost,
the spaces further away from you will cost you more.
Be careful, the cost of the Gate is equal to twice its space.
• Take the Divinity or the Gate card, place it in front of yourself,
and immediately apply its effect.
Example:
Elodie activates Mars.
She pays 5 coins (3 thanks to the Offering token, and 2 with her City’s treasury).
She places the Mars card in front of herself
and moves the Conflict token forward 2 spaces.
<End of Game>
The end of the game is similar to that of the base game.
Don’t forget to tally the victory points granted
by the Divinities in the space meant for it in the Score notepad.
<Description of the Divinities>
Mesopotamian Mythology
Enki
When Enki is revealed, randomly draw 2 Progress tokens
from those discarded at the beginning of the game.
These tokens are placed face-up on Enki’s card.
When you invoke Enki,
choose one of these two Progress tokens and gain it.
The other token is returned to the box
with those discarded at the beginning of the game.
Ishtar
This Divinity grants the shown scientific symbol
(identical to that of the Law Progress token).
Nisaba
Place the Snake token on an opponent’s green card.
Nisaba is worth the scientific symbol shown on the card.
Phoenician Mythology
Astarte
Place 7 coins from the bank on Astarte’s card.
These are not part of your City’s Treasury,
and so are thus protected against coin losses.
It’s possible to spend them normally.
At the end of the game, each coin still present on Astarte’s card
is worth 1 victory point for you.
Baal
Steal a brown or grey card built by your opponent,
it is added to the cards of your City.
Tanit
Take 12 coins from the bank.
Greek Mythology
Aphrodite
This Divinity is worth 9 victory points.
Hades
You take all cards discarded
since the beginning of the game, choose one, and construct it for free.
Zeus
Put in the discard pile a card of your choice (face up or down) from the structure,
as well as any tokens
which may be present on that card.
Egyptian Mythology
Anubis
Discard a card previously used to construct a Wonder
(an opposing one or one of your own).
The affected player doesn’t lose the instant effects previously granted
by that Wonder
(shields, coins, progress tokens, constructed or discarded card, replay effect).
It is possible to rebuild this Wonder
and thus apply its effects once again.
Isis
Choose a card from the discard pile
and construct one of your Wonders for free using that card.
Ra
Steal an opponent’s Wonder which has not yet been constructed;
it is added to your own Wonders.
Roman Mythology
Mars
This Divinity grants 2 shields.
Minerva
Place the Minerva pawn on any space of the Military Track.
If the Conflict pawn would enter the space
which contains the Minerva pawn,
it instead stops moving and its movement ends.
Then discard the Minerva pawn.
Reminder:
The Conflict pawn only moves one space at a time.
Example:
Elodie constructs a Courthouse.
She moves the Conflict pawn two spaces,
then the Minerva pawn is discarded
(the last Shield granted by the Court House is lost).
Neptune
Choose and discard a Military token without applying its effect.
Then choose and apply the effect of another Military token
(which is then discarded).
Example:
Elodie activates Neptune’s power,
she discards the Military token which could make her lose 5 coins.
Then she applies the Military token
which makes Jack lose 5 coins.
The token is discarded.
<Description of the Gate>
Be careful:
the activation cost of the Gate corresponds
to twice the normal activation cost of its space.
Reveal the top Divinity card from each Mythology deck.
Then choose one of the revealed Divinities and activate it for free.
Finally, replace the other Divinities facedown on their respective decks.
<Description of the Wonders>
The Sanctuary
The activation costs of the Pantheon are reduced by 2coins for you.
Immediately play a second turn.
The Divine Theater
Reveal all of the cards from a Mythology deck of your choice.
Choose one of the Divinities revealed this way
and activate it for free.
Then stack the unused cards,
in the order of their choice.
This Wonder is worth 2 victory points.
<Description of the Progress Tokens>
Mysticism
At the end of the game,
you score 2 victory point for each Mythology token
and each Offering token still in your possession.
Example:
At the end of the game,
Elodie owns 2 Divinity tokens and 1 Offering token.
She scores 6 victory points.
Poliorcetics
Each time you move the Conflict token forward on the track,
your opponent loses a coin for each space moved.
Example:
Elodie has the Poliorcetics token and
constructs a Courthouse (3 shields).
She moves the Conflict token 3 spaces towards her opponent’s capital.
Her opponent loses 3 coins.
Engineering
You can construct, for 1 coin,
any card which has,
under its cost,
a chaining symbol (white symbol),
even if your city doesn’t contain the Building or the token
which has that symbol.
Example:
Elodie has the Engineering token
and wants to construct the Fortifications.
She doesn’t have the Palisade
and thus pays 1 coin to the bank to construct the Fortifications.
<FAQ>
Q: Can a player activate a Divinity
when the resolution of its power is impossible?
A: Yes, the player can activate a Divinity
while the resolution of its power is impossible.
Q: Do the players regain coins when an Offering token is used?
A: No, the Offering tokens are only cost reductions.
Q: If a player steals a Wonder from their opponent using Ra’s power,
then they can construct 5 Wonders and their opponent 2?
A: Yes; the number of Wonders constructed by a player isn’t limited to 4.
However, there still can only be 7 Wonders built in all.
Q: 7 Wonders were constructed and Anubis has just been activated.
What happens to the 8th Wonder previously returned to the box?
A: The 8th Wonder remains in the box.
Q: Does the symbol copied by Nisaba and the one granted
by Ishtar allow the player to gain a Progress token?
A: Yes, these scientific symbols are treated like all of the others.
Q: Can a player place the Minerva pawn on their Capital space?
A: Yes, it’s a space on the Military Track.
Q: What happens if Enki isn’t chosen
when the Gate or the Divine Theater are activated?
A: The revealed Progress tokens are returned to the box
with those discarded at the beginning of the game.
Q: What happens with the Progress tokens returned to the box?
A: They are mixed with the other Progress tokens present in the box.
Q: What happens if a player makes a pair of scientific symbols
and that there are no longer any Progress tokens available on the board?
A: The player doesn’t earn anything.
Q: If a player owns the Engineering and Urbanism Progress does he takes 4 coins
when he build a building with the Engineering?
A: No, this construction is not a considered has chain.
Q: With Neptune, can a player choose a military token
from his side of the board to have his opponent lose coins?
A: Yes, Neptune allow you to take any two military tokens.
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