Kushi Express
2 - 4 Players
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Prepare the orders of your customers
as fast as possible
(and faster than your opponents)
to score victory points.
Complex orders grant a better reward.
At the end of the game,
the player with the most points
wins the game.
<Components>
- 30 Order Cards
(27 Skewer Cards,
2 Touting Cards,
1 Shop Closing Card)
- 16 Ingredient Cubes
- 1 Plate
- 8 Topping Strips
- 4 Sticks
<Set Up>
Place the plate at
the center of the table.
Set aside the Shop Closing Card,
then shuffle it face down
with 5 random Order Cards.
Then, shuffle all remaining Order Cards
and place them face down above
the others to form the draw pile.
Players know that the Shop Closing Card
is among the last 6 cards,
but they do not know where exactly.
Each player receives
4 Ingredient Cubes (one of each)
and 2 Topping Strips (one of each),
as well as a stick (the skewer).
The oldest player goes first.
<Game Progress>
All players play the following steps.
1. Order
The first player reveals
the first card from the draw pile.
On next turns, the first player
always is the player that gained
the Order Card from the previous turn.
2. Preparation
All players now try to prepare
the order exactly as shown on
the order card, using the different
ingredients and toppings, if any.
The first player to complete
the order must place
their completed skewer
on the plate and tell “Bon appe′tit!”.
Some simple orders only require
one ingredient, while others require
several ingredients and toppings.
3. Check
As soon as a player places
their completed skewer on the plate,
all other players must stop
and check if the completed order
matches the Order Card.
If there is a mistake,
then the player that placed
their skewer recovers it
and is out of the game until next turn.
The other players may resume
their preparation until one of them
completes the order.
If the completed skewer
matches the Order Card,
then the player that placed
their skewer takes the Order Card.
However, they leave their skewer on the plate.
That player now reveals
a new card to start a new turn,
then recovers the skewer from
the previous turn and try to complete
the new order along with the other players.
Leaving the skewer on the plate
is a handicap for the leading player,
as they need a little more time
to complete the order.
When a Touting Card is revealed,
all players must immediately
stand and yell “Kushi!” to attract
bystanders to their shop
(remember, we’re in the middle of the street!).
The fastest player to do
so may steal a card from an opponent,
or from the draw pile
if there is no card to steal.
Then, discard the Touting Card.
<How to Finish the Game>
The game immediately end
when you reveal the Shop Closing Card.
All players check the Order Cards
that they gained and
calculate their final score
(each Order Card is worth as many
victory points as its displayed price).
The player with the most points wins.
If there is a tie,
reshuffle all Order Cards and
play a last turn as a tiebreaker.
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