For the best festival! HANABI

 




Hanabi


2 - 5 players











If you can scan the QR code above,

you can also see it on your mobile!








Hanabi is a cooperative game.

Players do not play against each other

but work together towards a common goal.

In this case they are absent minded

firework manufacturers who accidentally

mixed up powders, fuses and rockets

from a firework display.








<Components>



- 60 Hanabi cards

(6 SUITS, each with

three 1's, two 2's, two 3's, two'4s, one 5)


- 8 Blue Clock tokens


- 4 Black Fuse tokens








<Set Up>



Place the 8 blue clock tokens

face up on the table.

Stack the 4 black fuse tokens nearby

with the longest fuse on top

and the explosion on the bottom.

Shuffle the 50 cards to make a deck

and put them face down.

Note, a 6th multicolor suit

is included in the game,

but it is for advanced play only,

please see Variants section.


Deal a hand of 5 cards

to each with 2 or 3 players.

Deal a hand of 4 cards

if there are 4 or 5 players.








<Game Progress>



The player with the most

colorful clothing begins the game.

The players then take their turn

going in a clockwise direction.

On his turn, a player must complete one,

and only one, of the following 3 actions

(and she is not allowed to ship her turn).


1. Give one piece of information

2. Discard a card

3. Play a card


When it is a player's turn,

his teammates cannot comment

or try to influence him.



1. Give a piece of information


In order to carry out this task,

the player has to take a blue token

from the table and place it

in the lid of the box.

He can then tell one teammate

something about the cards

held by that teammate.


The player must clearly point to

the cards which he is giving

information about.

(Thus saying "You have zero

of something" is not allowed)


2 types of information can be

given and the player giving

the information chooses

only one type to give :


A. Information about one

specific COLOR (and only one)

EX) "You have 1 red card"

"You have 2 green card"


B. Information about one

specific VALUE (and only one)

EX) "You have 1 card with a value of 5"

"You have 2 card with a value of 1"


The player must give complete information.

If a player has two green card,

the informer cannot only

point to one of them,

she must point to BOTH green cards.

This action cannot be performed

if there are no blue tokens

left on the table.

In that case, the player has to

choose to perform a different action.



2. Discarding a card


This act RETURNS a blue token

to the table from the box lid.

The player announces clearly

that they are DISCARDING,

then places a card from her hand

in the discard pile

(next to the deck, face up).

He then takes a new card

from the deck and adds it to

her hand without looking at it.

This action cannot be performed

if all the blue tokens are on the table.

The player must perform a different action.



3. Playing a card


The player takes a card from

her hand and plays it to the table.

2 options are possible :


A. The card either begins, adds to,

or completes a firework

and it is then added to

the appropriate color firework.

or

B. The card doesn't begin,

add to or complete any firework.

Discard the card then remove

the top black fuse token

and place it in the lid of the box.

The fuse is burning shorter

and time is running out.


After playing her card,

she then takes a new card from

the deck and adds it to her hand

without looking at it.



How the fireworks are built


There can only be one firework

of each color.

The cards for a firework

have to be placed in rising order

(1, 2, 3, 4 and finally 5).

There can only be one card

of each value in each firework

(so 5 card in total).



BONUS for completing a firework


When a player completes a firework

- she successfully plays

the card with a value of 5 -

move a blue token from the lid

back to the table.

This addition is free.

The player does not need

to discard a card.

This bonus is lost if

all the blue tokens are

already on the table.








<How to Finish the Game>



There are 3 ways to end

the game of Hanabi :


1. The game ends immediately and

is lost if the third black fuse token

is added to the lid of the box

(thus revealing the explosion).


2. The game ends immediately and

it is a stunning victory if

the firework makers manage to

make the 5 fireworks before

the cards run out.

The players are then awarded

the maximum score of 25 points.


3. The game ends if a player

takes the last card from the pile :

each player plays one more time,

including the player who

picked up the last card.

The players cannot pick up

cards during the last round

(as the pile is empty).


Once the last round is complete,

the game ends and the players

can then add up their score.


In order to calculate their score,

the players add up the largest

value card for each of the 6 fireworks.


=< 5 : horrible,

booed by the crowd...


6 - 10 : mediocre,

just a hint of scattered applause...


11 - 15 : honorable attempt,

but quickly forgotten...


16 - 20 : excellent,

crowd pleasing.


21 - 24 : amazing,

they will be talking about it for weeks!


25 : legendary,

everyone left speechless, stars in their eyes!








<Variants>



1. Add the 6th suit to the game

and attempt to create all 6 fireworks.

In this variant, the multicolor suit

is not wild, it's a separate firework.


2. Same as Variant 1, except use

only one card of each number

(1, 2, 3, 4, 5) for the multicolor suit.


3. Add the 6th suit to the game

and these cards are now wild.

In this variant, you cannot call out

the multicolor suilt.

Instead, the multicolor cards

always count as the color in your clue.

But when playing the card,

it counts and builds as

the 6th(multicolor) firework.


4. The game does not end

after the round where

the last card is picked up.

It continues until the players are defeated

(3 black fuse tokens in the lid of the box

OR if an indispensable card has been discarded)

or until the players are victorious

(all the fireworks are completed).

The players can then find themselves

with fewer cards in their hand

at the end of the game

and the score scale is not used :

the fireworks display has to be perfect.

(Can also combine this with

any one other variant.)








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