Hanabi
2 - 5 players
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you can also see it on your mobile!
Hanabi is a cooperative game.
Players do not play against each other
but work together towards a common goal.
In this case they are absent minded
firework manufacturers who accidentally
mixed up powders, fuses and rockets
from a firework display.
<Components>
- 60 Hanabi cards
(6 SUITS, each with
three 1's, two 2's, two 3's, two'4s, one 5)
- 8 Blue Clock tokens
- 4 Black Fuse tokens
<Set Up>
Place the 8 blue clock tokens
face up on the table.
Stack the 4 black fuse tokens nearby
with the longest fuse on top
and the explosion on the bottom.
Shuffle the 50 cards to make a deck
and put them face down.
Note, a 6th multicolor suit
is included in the game,
but it is for advanced play only,
please see Variants section.
Deal a hand of 5 cards
to each with 2 or 3 players.
Deal a hand of 4 cards
if there are 4 or 5 players.
<Game Progress>
The player with the most
colorful clothing begins the game.
The players then take their turn
going in a clockwise direction.
On his turn, a player must complete one,
and only one, of the following 3 actions
(and she is not allowed to ship her turn).
1. Give one piece of information
2. Discard a card
3. Play a card
When it is a player's turn,
his teammates cannot comment
or try to influence him.
1. Give a piece of information
In order to carry out this task,
the player has to take a blue token
from the table and place it
in the lid of the box.
He can then tell one teammate
something about the cards
held by that teammate.
The player must clearly point to
the cards which he is giving
information about.
(Thus saying "You have zero
of something" is not allowed)
2 types of information can be
given and the player giving
the information chooses
only one type to give :
A. Information about one
specific COLOR (and only one)
EX) "You have 1 red card"
"You have 2 green card"
B. Information about one
specific VALUE (and only one)
EX) "You have 1 card with a value of 5"
"You have 2 card with a value of 1"
The player must give complete information.
If a player has two green card,
the informer cannot only
point to one of them,
she must point to BOTH green cards.
This action cannot be performed
if there are no blue tokens
left on the table.
In that case, the player has to
choose to perform a different action.
2. Discarding a card
This act RETURNS a blue token
to the table from the box lid.
The player announces clearly
that they are DISCARDING,
then places a card from her hand
in the discard pile
(next to the deck, face up).
He then takes a new card
from the deck and adds it to
her hand without looking at it.
This action cannot be performed
if all the blue tokens are on the table.
The player must perform a different action.
3. Playing a card
The player takes a card from
her hand and plays it to the table.
2 options are possible :
A. The card either begins, adds to,
or completes a firework
and it is then added to
the appropriate color firework.
or
B. The card doesn't begin,
add to or complete any firework.
Discard the card then remove
the top black fuse token
and place it in the lid of the box.
The fuse is burning shorter
and time is running out.
After playing her card,
she then takes a new card from
the deck and adds it to her hand
without looking at it.
How the fireworks are built
There can only be one firework
of each color.
The cards for a firework
have to be placed in rising order
(1, 2, 3, 4 and finally 5).
There can only be one card
of each value in each firework
(so 5 card in total).
BONUS for completing a firework
When a player completes a firework
- she successfully plays
the card with a value of 5 -
move a blue token from the lid
back to the table.
This addition is free.
The player does not need
to discard a card.
This bonus is lost if
all the blue tokens are
already on the table.
<How to Finish the Game>
There are 3 ways to end
the game of Hanabi :
1. The game ends immediately and
is lost if the third black fuse token
is added to the lid of the box
(thus revealing the explosion).
2. The game ends immediately and
it is a stunning victory if
the firework makers manage to
make the 5 fireworks before
the cards run out.
The players are then awarded
the maximum score of 25 points.
3. The game ends if a player
takes the last card from the pile :
each player plays one more time,
including the player who
picked up the last card.
The players cannot pick up
cards during the last round
(as the pile is empty).
Once the last round is complete,
the game ends and the players
can then add up their score.
In order to calculate their score,
the players add up the largest
value card for each of the 6 fireworks.
=< 5 : horrible,
booed by the crowd...
6 - 10 : mediocre,
just a hint of scattered applause...
11 - 15 : honorable attempt,
but quickly forgotten...
16 - 20 : excellent,
crowd pleasing.
21 - 24 : amazing,
they will be talking about it for weeks!
25 : legendary,
everyone left speechless, stars in their eyes!
<Variants>
1. Add the 6th suit to the game
and attempt to create all 6 fireworks.
In this variant, the multicolor suit
is not wild, it's a separate firework.
2. Same as Variant 1, except use
only one card of each number
(1, 2, 3, 4, 5) for the multicolor suit.
3. Add the 6th suit to the game
and these cards are now wild.
In this variant, you cannot call out
the multicolor suilt.
Instead, the multicolor cards
always count as the color in your clue.
But when playing the card,
it counts and builds as
the 6th(multicolor) firework.
4. The game does not end
after the round where
the last card is picked up.
It continues until the players are defeated
(3 black fuse tokens in the lid of the box
OR if an indispensable card has been discarded)
or until the players are victorious
(all the fireworks are completed).
The players can then find themselves
with fewer cards in their hand
at the end of the game
and the score scale is not used :
the fireworks display has to be perfect.
(Can also combine this with
any one other variant.)
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