Motley West
3 - 6 players
If you can scan the QR code above,
you can also see it on your mobile!
Motley West is a quick game
in which you’ll try and arrest outlaws
faster than your opponents,
without making any mistake!
<Components>
- 72 cards
- 45 Outlaw cards
- 27 Bounty cards
- 1 Sheriff Badge
- 18 fame tokens
<Set Up>
Shuffle all 72 cards and deal them equally
to each player, face down.
Each player places their stack of cards
in front of them and receives 3 Fame Tokens.
Place the Sheriff Badge in the middle of the table.
The last player to see a Western movie goes first.
<Game Progress>
Players take turns playing the top card
from their stacks in a clockwise rotation.
On your turn, reveal the top card of your deck
and place it next to your stack, face up.
Then, cover it with your hand.
The next players plays, and so on,
until someone yells “Freeze!’”.
Basic Rule
During the game, you can only use
one hand to do your actions
(draw a card, cover a card,
hit the Sheriff badge, etc.).
Freeze!
If you notice that a player
revealed an Outlaw that matches
a Bounty Card (or vice-versa),
you may immediately yell “Freeze!”
and hit the Sheriff Badge to pause the game.
When you say Freeze!,
all other players should stop playing,
keeping their hand on
the last card that they played.
It is up to you now to indicate
which players had matching cards.
You must point to the player
that has a Bounty Card in front of them,
and to the player that has a matching
Outlaw Card in front of them
(do so with both forefingers,
as pointing two ol’ revolvers).
Both players withdraw their hand
to check if you were right.
Successful Arrest
If the hat or the scarf of the Outlaw
matches the Bounty Card,
then the arrest is successful.
Immediately take the two cards as a reward,
as well as any previously discarded Fame Token.
Failed Arrest
If the hat or the scarf of the Outlaw
does not match the Bounty Card,
then you put an innocent in jail!
Immediately discard a Fame Token
(place it next to the Sheriff Badge).
The next player that successfully arrests
an Outlaw will also gain any previously
discarded Fame Token.
After an arrest (successful or failed),
the player to the left of the last player
to reveal a card resumes the game.
Armed Outlaws
Some outlaws have a gun,
and catching them won’t be that easy.
You cannot arrest an armed Outlaw
even if their hat or scarf matches the Bounty Card.
To arrest an armed Outlaw,
you need to find the Bounty Card
that displays a gun.
If, by mistake, you point to a normal Bounty Card
and an armed Outlaw,
then you discard one Fame Token.
Chain Reaction
When you gain cards as reward,
you will reveal the cards that were below them
(played from previous turns).
If some of these cards match,
any player (including you)
may hit the Sheriff Badge and yell Freeze!
again to arrest another Outlaw.
Keep your eyes on the game at all times!
If several players hit the Sheriff Badge,
only the first one has a chance
to arrest an Outlaw.
A player may yell Freeze!
even when they run out of cards.
<How to Finish the Game>
Once all players have played all of their cards,
the game is over.
Tally your points as follows :
- Bounty Cards
(2 points for a 2,000$ reward,
3 points for a 3,000$ reward, etc.)
- Outlaw Cards (1 point each)
- Fame Tokens (2 points each)
The player with the most points wins
and becomes the new Sheriff in town.
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